MGE2D For AS3 Air SDK
Just when I thought I had enough projects going on. 🙂 yah… I’m working on a 2D game engine…. again. lol.. Why? Mainly because some of the rendering code of my existing engine isn’t 100% mine and if something happens to make my projects not work, I have no access to edit the code. I’ve […]
Game Developer, Milestones, Ramblings
(android, indie, Mobile, pc, programming)
MunsieGames.com Recovered
So I lost my own website around 10 years ago due to a plethora of reasons. I tried to get it back over the years but to no avail. The website was extremely active for a few years so the entity who bought it enjoyed all the inbound links from the flash games, game sites, […]
Game Developer, Milestones, Ramblings, Web Apps
(accomplishments, indie, programming)
Swan Song Project Update #4
Creatine Monohydrate. I had a bud tell me about this stuff a year ago. I started out taking only a small amount because my focus was on muscle development and my research showed it will cause weight gain due to pushing more fluid to your muscles. My bud also mentioned major benefits to the brain […]
Game Developer, Milestones, Ramblings
(accomplishments, android, indie, Mobile, programming)
Swan Song Project Update #3
In my last Swan Song update I had just finished a massive hyper focus session and submitted the app to the Google Play store. Well… 4 days later the app is live on Google Play! 🙂 So now I’m feeling a little cocky and I’m thinking what the hell…. I might as well go for […]
Game Developer, Milestones, Ramblings
(accomplishments, android, goals, indie, Mobile, programming)
Swan Song Project Update #2
Even though I was never officially diagnosed with add/adhd I definitely have a few symptoms of it. Mainly the hyper focusing, brain always thinking, etc, etc. But.. the hyper focusing part is actually pretty cool… and at the same time dangerous. My brain’s ability to hyper focus on something until I feel it’s at a […]
Game Developer, Milestones, Ramblings
(accomplishments, android, indie, Mobile, programming)
MunsieDo – Priority Task Manager
I needed a simple easy to use priority task manager app so with the help of AI I designed one that fit my needs. I didn’t want to use a database so I developed a way to export / input your todo list for future editing. It also supports printing and copying to the clipboard […]
Web Apps
(accomplishments, indie, programming)
AI Game Coding?
All this AI stuff going around has me curious, could I really use AI to develop a web game as good or better than I could myself? Well… the short answer is a huge yes, because after the demise of Flash as a web page container for games everything moved to html game development almost […]
Game Developer, Ramblings
(indie, programming)
Swan Song Project Update #1
I just had an initial sales report delivered regarding a version of my Swan Song project that has been available for a short period of time on platform #1. (The goal is to release Swan Song on 5 different platforms this year in 2024.) Initially going into this platform I wasn’t sure what to expect, […]
Game Developer, Milestones, Ramblings
(accomplishments, android, indie, pc, programming)
Full Pede Ahead
Centipede followed by Millipede are without a doubt my all time favorite arcade games. Many hours and quarters were lost playing these games at my local arcades. I think I’ve coded either a demo or a full game based on these games on every platform I’ve ever programmed on. lol.. I coded my first attempt […]
Game Developer, Game Downloads
(accomplishments, Atari8bit, AtariST, demo, indie, pc, programming)
Retroblast
Download Retroblast For PC Retroblast (Released in 2008) was coded in VB6 using the last version of my DXGame Engine. Similar to the Flash game I would go on to code later called “Retroshoot”, this game was basically an exercise in learning more about code automation, “set it and forget it” game coding, etc. I […]
Game Developer, Game Downloads
(accomplishments, indie, pc, programming)