MGE | Part 1
I’ve always coded differently. Even back in the Atari 8-bit days, when coding using a basic compiler or even when coding 6502 assembly language, I’ve always taken the easiest way out when it comes to computer programming. Granted in 6502 Assembly my code was a bit more low level and optimized, but anybody that had […]
Game Developer, Milestones (android, Atari8bit, AtariST, Flash, indie, Mobile, pc, programming)