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MGE | Part 2

Flash Rocks My World The popularity of online Flash gaming was just taking off. It was like this platform was specifically made for me. 🙂 A platform where simple little games were played by millions of people every day, if not every hour. I was shocked that the programming language used (AS3) was surprisingly similar […]

Game Developer, Milestones (android, Atari8bit, AtariST, Flash, indie, Mobile, pc, programming)

MGE | Part 1

I’ve always coded differently. Even back in the Atari 8-bit days, when coding using a basic compiler or even when coding 6502 assembly language, I’ve always taken the easiest way out when it comes to computer programming. Granted in 6502 Assembly my code was a bit more low level and optimized, but anybody that had […]

Game Developer, Milestones (android, Atari8bit, AtariST, Flash, indie, Mobile, pc, programming)

Project “Sawn Song”

Several years ago (after taking some time off after the Flash bubble burst…and then died!) I started working on my “swan song” app. Yep, the last app that I would ever code for public consumption. I decided to work on this project anonymously due to my experience with previous games I’ve coded. Having your game(s) […]

Game Developer, Milestones (android, app, indie, Mobile, programming)
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