Swan Song Project Update #2
Even though I was never officially diagnosed with add/adhd I definitely have a few symptoms of it. Mainly the hyper focusing, brain always thinking, etc, etc. But.. the hyper focusing part is actually pretty cool… and at the same time dangerous. My brain’s ability to hyper focus on something until I feel it’s at a […]
Game Developer, Milestones, Ramblings, Uncategorized
(accomplishments, android, indie, Mobile, programming)
MunsieDo – Priority Task Manager
I needed a simple easy to use priority task manager app so with the help of AI I designed one that fit my needs. I didn’t want to use a database so I developed a way to export / input your todo list for future editing. It also supports printing and copying to the clipboard […]
Web Apps
(accomplishments, indie, programming)
AI Game Coding?
All this AI stuff going around has me curious, could I really use AI to develop a web game as good or better than I could myself? Well… the short answer is a huge yes, because after the demise of Flash as a web page container for games everything moved to html game development almost […]
Game Developer, Ramblings
(indie, programming)
Swan Song Project Update #1
I just had an initial sales report delivered regarding a version of my Swan Song project that has been available for a short period of time on platform #1. (The goal is to release Swan Song on 5 different platforms this year in 2024.) Initially going into this platform I wasn’t sure what to expect, […]
Game Developer, Milestones, Ramblings
(accomplishments, android, indie, pc, programming)
Full Pede Ahead
Centipede followed by Millipede are without a doubt my all time favorite arcade games. Many hours and quarters were lost playing these games at my local arcades. I think I’ve coded either a demo or a full game based on these games on every platform I’ve ever programmed on. lol.. I coded my first attempt […]
Game Developer, Game Downloads
(accomplishments, Atari8bit, AtariST, demo, indie, pc, programming)
Retroblast
Download Retroblast For PC Retroblast (Released in 2008) was coded in VB6 using the last version of my DXGame Engine. Similar to the Flash game I would go on to code later called “Retroshoot”, this game was basically an exercise in learning more about code automation, “set it and forget it” game coding, etc. I […]
Game Developer, Game Downloads
(accomplishments, indie, pc, programming)
Christmas Clix
Download Christmas Clix For PC I coded this game back in 2008-2009. To this day it was the most expensive game to develop (I hired a professional graphics designer and music composer) and also the longest I ever spent developing a game. I really wanted this game to be polished and professional looking. I had […]
Game Developer, Game Downloads, Milestones
(accomplishments, indie, pc, programming)
MGE | Part 2
Flash Rocks My World The popularity of online Flash gaming was just taking off. It was like this platform was specifically made for me. 🙂 A platform where simple little games were played by millions of people every day, if not every hour. I was shocked that the programming language used (AS3) was surprisingly similar […]
Game Developer, Milestones
(android, Atari8bit, AtariST, Flash, indie, Mobile, pc, programming)
MGE | Part 1
I’ve always coded differently. Even back in the Atari 8-bit days, when coding using a basic compiler or even when coding 6502 assembly language, I’ve always taken the easiest way out when it comes to computer programming. Granted in 6502 Assembly my code was a bit more low level and optimized, but anybody that had […]
Game Developer, Milestones
(android, Atari8bit, AtariST, Flash, indie, Mobile, pc, programming)
Project “Sawn Song”
Several years ago (after taking some time off after the Flash bubble burst…and then died!) I started working on my “swan song” app. Yep, the last app that I would ever code for public consumption. I decided to work on this project anonymously due to my experience with previous games I’ve coded. Having your game(s) […]
Game Developer, Milestones
(android, app, indie, Mobile, programming)